Pretty much any approach mixed with some astute dodging will do. Machine guns, rocket launchers, flame throwers, acid spitters, and even arc lightning rifles – there’s a piece of weaponry for every player in Daemon X Machina.īut it can be disappointing that the game never feels challenging enough to require you to actively switch between them. While some aspects of your Arsenal can be customised for cosmetic value, others will provide stat boosts or completely change your weapons. Weapons, armour plates, and decals are all provided in droves in a bid to really help to make your Arsenal your own. Daemon X Machina gives players hundreds of pieces with which to customise their Arsenal. It’s a huge shame because the system behind the combat – the customisation and the weapons available – are so numerous and so well developed.Īnd when I say numerous, I mean it. I don’t mind simplicity in games, but the game gives you so many tools without a dynamic spread of unique situations to properly utilise them. There were so many times where I just remained stationary, firing at enemies until a health bar drained, totally immobile. The combat, while intricate, does feel a little bit simplistic at times, lacking dynamicity. I suppose the developer’s assumed everyone played the previously released demo builds, but I’m not convinced everybody did. It doesn’t help that the game’s many systems and busy user interface aren’t explained to more novice players from the get-go and instead hidden behind optional menus and tutorials, which seems like a bizarre design choice. Bizarrely, despite the lowered health and loss of functionality, I enjoyed playing as my Outer more than my Arsenal in some missions. Some streamlining of the controls has occurred since the demo, but it still feels needlessly complicated and, if you’re not particularly dextrous, a little tough to play proficiently. There were times, however, where it felt like just a little bit too much was going on, whether it be controlling your Arsenal or activating a specific attack mode or even just pressing a combination of buttons to do so. Good feeling in an action game like this. Where I felt a failed dodge was anyone’s fault but my own, which is always a Outer, as the game calls them) plays great too. Smoothly enough to enable fast and frenetic battling, while your pilot (or The Arsenal itself feels weighty yet controls These smaller issues, the gameplay in Daemon X Machina is vastly improved since It’s almost ironic because the inclusion of the storyline, which I assume is meant to make things feel more fleshed out, detracts from the whole experience and if anything cheapens it. On the other, it does mean that Daemon X Machina feels rather barebones at times – like a portable only spin-off of a better franchise you’ve played elsewhere. On one hand, this feels like the perfect type of game for the Switch, with missions that rarely last more than five minutes that can be picked up and played with little fanfare. Between missions, you’ll listen to inane dialogue that’ll further flesh out the story between characters and factions, but otherwise, Daemon X Machine keeps things simple. Each mission has a distinct objective, and it’s here where you’ll earn most of the money and components, you’ll need to upgrade your arsenal. The general gameplay loop sees you fitting out your mech and heading out on missions. It’s a great little world that’s set up well in the opening moments of the game, but it quickly becomes clear that it’s all build-up with no pay-off especially with twists that are predictable.ĭaemon X Machina is at its core as a mech combat game, not unlike titles such as Zone of the Enders or Armored Core. You join a group of mercenaries to hunt down immortals, giant boss types enemies who walk the world, which has suffered from collapse following a collision with the moon. You play as the Rookie, a pilot of sorts who is naturally gifted at piloting mechs called Arsenals. There’s no debating it, Daemon X Machina tells a trope-laden anime-style story filled with pseudo drama. But it tries its hardest toĭifferentiate itself in the process which is to be commended. X Machina, which is coincidentally produced by a handful of Armored Core alumni,įalls into the same traps of its predecessors. This vein have problems with providing a full and well-rounded package. Growing up but not ones without their faults. Armored Core and to a lesser extent, Chromehounds were games that I loved Are some of my favourites, but unfortunately not really a niche that’s visited
0 Comments
Leave a Reply. |